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Creating Loop-Based Drum
Parts
I'm asked many
times how I provide drum parts for my songs. My songs are often
complemented for the realistic drum parts and I'm often asked what tools
do I use to create them. I decided to put this excerpt from my
song "The Way Through" to
introduce listeners and other musicians doing home recording that desire realistic drums
and would like an alternative to a drum machine.
I'm
using
Sonic Foundry's Acid Pro 4.0®.
This application has a
powerful user interface and intuitive loop handling capacity. It allows
easy sequencing of loops using a "paint" tool to draw the loops right
where you want them. You can manipulate the loops in various ways
including resize, slide, copy/paste, etc.
It very smartly snaps loop files to beats. The most powerful
feature of this application is its ability to take pre-recorded loops
and adjust the temp to fit the project's tempo (within limits).
The loops
themselves are wave files recorded by professional session drummers in
lengths of two to eight measures long and are edited in such a way that they
can be seamlessly repeated ("looped"). They come in collections of
similarly themed files with a variety of grooves, fills, breaks, intros and endings.
These loops are recorded devoid of accent hits such as cymbal crashes. Also included with the collection is an assortment of "single hits".
This
typically includes things like cymbal crashes, snare hits, hi-hat hits,
kicks, and many others to be used to augment the grooves.
All of
these loops are recorded "dry" leaving it to the consumer to mix and
process the signals to taste. I sourced these loops from
Beta
Monkey Music®
To
demonstrate how I use these to construct a life-like drum part, I have
provided a series of steps showing how I created the
breakdown section of "The Way Through" starting about 3:00 into the
song. I have included samples of the raw loops, screenshots of the
sequenced loops and the resulting output.
Step 1:
Basic Groove
Early
in the song writing process, I generally have guitar or bass riffs, some sketchy verse and chorus
parts and a sense about the drum groove I'm after. I surf through my loops for a collection that best matches what
I hear in my head. I pick a groove from the collection and
"paint" a sequence of them into Acid. I'll play
along with it a
number of times refining tempo and the basic arrangement.
I will typically use a number of variations of the groove for
different parts of the song such as hi-hat grooves, ride-cymbal
grooves and so on. When I get the arrangement sequenced using
these basic grooves, I render the arrangement to a stereo wave
file and import that into my recorder.
Basic Groove File recorded at 90 BPM
(beats per minute)

Result at 100 BPM
Step 2: Record Instruments
With a basic drum part
arranged, I import this part into a stereo track in my recorder and record scratch tracks of the remaining instruments.
This works well because the groove or "vib" is present in the loops
and I can lock into that when playing. When finished, I do a
rough mixdown minus the drums and import
this into Acid so I can embellish the drum part with fills,
hi-hat accents, and whatever else I think the drum part needs.
Step 3: Import Instruments
I import the
instrument mixdown in to Acid. Interestingly, this is as easy
as adding loop, just drag and drop it in as a new track. With
this in place, I have the other instruments of the song to feed the drum
part.

Result
After Adding Instrument Mixdown
Step 4: Add Entry Fill
My first embellishment was
to provide a fill leading into this breakdown section of the song.
I browsed through the collection of loops for one that contains a fill that
represents what I was after. I found a loop where the first
four beats would fit nicely. I drop it in, resize the loop
exposing on the portion I wish to use and remove the first for beats of the
basic groove.
Fill loop at 90 BPM

Result After Intro Fill Added
Step 5: Add Exit Fill
To transition into the next
phrase of this brief breakdown,
I want another fill, one with a tom run.
Another quick surf of the collection revealed what I needed. I
replaced the last four beats with the following fill.
Fill
Loop at 90 BPM

Result
After Exit Fill Added
Step 6: Add Cymbals
I now need to add cymbal
crashed at the appropriate places. For this, I browse to the
"Single Hits" collection and pick cymbal crashes with a sound I
like. In this case, I picked a couple of Zildjian 16" and 18"
samples.
Note: In the case of
"single hits", the length of the loop controls the ring time.
I like lots of ring.

Result
After Adding Cymbal Crashes
Step 7: Add Accent Kicks, Snare
and Hi-Hat Hits
This step is arguably the
most tricky and requires more understanding of drums as an
instrument. I desired to embellish the basic groove with some
accent hits to bulk up the groove and get it to stand out.
I selected four "single hit" loops including a kick, snare, fast
open-close hit-hat and a longer ringing open hi-hat then "painted"
them in various spots to create a funkier, busier groove.

Result
After Hi-Hat, Snare
and Kick Embellishments
The
Final Drum Track Ready for Mixing
Conclusion:
Being somewhat of a drum
feature, this example is more complex
then
typical example. In this case I deliberately selected a generic base
groove so that I would have a more open canvas to take it
where I wanted. Excellent results can come from simple
loop arrangements. An example of a simpler arrangement is
demonstrated in the song "A New Light".
The primary advantage of
loop-based drum sequencing is the "human" sound that results. It
has all the similarities of arranging a drum machine's patterns yet
sounds like a real drummer. This realism is inherent because it is a real drummer
and
contains all the irregularities, off beat hits and inconsistent hit
strength, stick rolls and ghost notes to give the part "life". |